My work on this project is frequently motivated by something I want to be able to do as a level designer. Sometimes, the work itself inspires me to create a new level as a showcase! Around the time of the transparent rendering fixes, I made an updated version of my old KOTH map, Mill. The new version is called Don Quixote, features multiple recessed glass platforms, fixes the Z-fighting on the teleporters, and replaces the KOTH logic with my updated solution which supports all 8 teams.