a blog post by my friend eevee which is, y’know, preaching to the choir about exactly what you think, but. yeah. https://eev.ee/blog/2025/07/03/the-rise-of-whatever/
A brand new 68k Mac emulator quietly dropped last night!!
“Snow” can emulate the Mac 128k, 512k, Plus, SE, Classic, and II. It supports reading disks from bitstream and flux-floppy images, and offers full execution control and debugging features for the emulated CPU. Written using Rust, it doesn't do any ROM patching or system call interception, instead aiming for accurate hardware-level emulation.
Download link (Mac, Windows, Linux): https://snowemu.com
Documentation link: https://docs.snowemu.com
Source link: https://github.com/twvd/snow
Release announcement: https://www.emaculation.com/forum/viewtopic.php?t=12509
(Edit: I'm not the author - just spotted this on the Emaculation forum and had to share it!)
(Edit #2: Snow's author, Thomas “twvd" has joined the Fediverse now! Give him a follow at @twvd 👋)
#RetroComputing #VintageMac #Apple #Mac #MacOS #ClassicMac #68k #emulation
I'd love to give back to GNU but sometimes the libraries sure do disappoint. Perfect compliance to the style guide AND writes random strings to `stderr`. We don't do `#define BUFFER[4096];`--in 2013 no less
me after clicking download on the glad webpage the fourth time in an hour: perhaps I should try GLEW
Spent a couple hours updating our zig branch from 0.8 to 0.13, still better than dealing with CMake
Left: August 6, 2018
Right: August 8, 2018
@croc@avara.dev somehow found and fixed a matrix multiplication error (I transposed two subscripts), ending my weeks-long suffering, and instantly fixing BSP rendering. It was a four character change, but seeing actual Avara BSPs rendered completely reinvigorated the port. We also introduced a new JSON format for BSPs, so we could stop reading them out of resource forks.
Hi, I'm croc, I've worked in (mostly web) software for a long time, stemming from an interest in computers sparked by the Apple Macintosh as a young lad
I love working on video games! I contribute to the open source port of Avara, and I have made minor contributions to Antares and various Escape Velocity community projects
I will be posting stories about porting Avara here, possibly some general development frustrations, probably the occasional music video.